
What is Assist? There is a command /assist in this game, it’s shortcut key is “F”, and it lets you select the target of your target. For example: if friend A is wow gold attacking mob B, you can target friend A and press F, then u get mob B as your target. So, Assist is when you target the same mob as the person you are assisting.
Why Assist? To assist is to gain efficiency and viability. If you’re in a battle with multiple mobs, it is logical to try to bring down the mobs one by one. In group work, to concentrate your firepower is very important. Instead of every party member tries to solo her/his mob, you will want to concentrate your firepower on one mob first, then move on to the next one when the previous one is dead. By assisting, you are killing mobs faster and therefore reducing overall damage taken. Asssist allows also the wow gold tanks to hold aggro on the other targets which are not being attacked easier. And making the healers jobs easier as they now can concentrate on the tanks. Assisting should be used in almost all kinds of groups. Even in a 2-man group, when you face more then one mob, the idea of assisting is still valid: you take down one mob as fast as possible, thus reduce the damage done to the group in general; in cases mobs can run, instead of two runners at the same time, you have only one runner to deal with. Even in a raid like in Strathomle, you can still assist the MA on the elites while the mages are AoEing the non-elites.
What is Main Assist (MA)? So, who will then decide which of those mobs we should kill first and in what sequence we should kill them? More experienced players will designate a Main Assist in group works. A Main Assist (MA) will decide the target of the group. All a Main Assist (MA) does is target your groups target. If we say a group leader is the general of a group, a MA is the true director during a fight, and MA is the most hard roll to play imo. Example: Mob A and his wow gold buddies mob B and mob C are attacking your group, and they all look alike and stick close to each other. Mmm¡ what is the first target now? Wait, Bob is our MA, by selecting Bob and press F, you get Bob’s target. Mob A dies fast; then Bob choose mob B, you choose Bob and press F, then start to attack mob B; Mob B dies, Bob choose mob C ¡.. And you know that Bob usually pick up the Main Tank’s first target as his very first target.
What does an Assist macro do? Assist macro is the way to gain nicety, so during a messy fight, you will be sure that you do choose the right target. When the group is formed, Bob is designated as Main Assist. Each group member creates a macro as follows: 1. Press 2. Choose ¡®Macros¡¯ 3. Choose name and button image 4. Edit macro text to read ¡®/assist Bob¡¯ 5. Save and close The macro can then be assigned in the key-bindings menu to ¡®F¡¯, or dragged to the toolbar as a button. So during the fight, you do wow gold not need to select Bob to get the mob. Pressing ¡®F¡¯ or clicking the macro button is enough. Which class or who can be a better Main Assist? Preferably one that can take a few hits; one that does not switch target often; one who is more experienced; one that is quick-minded but still stubborn as hell and won’t change target until the chosen mob us dead. Rogues might be the best assist class. The rogue *won’t* be changing targets much (otherwise he wastes combo points). They have also skill to use if they steal too much aggro from the MT. Paladins aren’t best choice if they have to stop to heal the others sometimes. But they are great to take damage.
So if there is more than 1 or 2 pallies in your group/raid, why not a pally. A hunter can also be a very good assist, as they have a better overview of the fight, and the big hunter¡¯s mark which can make the target clear. Provided: the hunter has no duty to get aggro off the mobs on the priest, or whatever can make them change target during the targeted fight; And, he should never try to steal aggro from the MT, as it involves too much moving between the fighting spot and the hunter. That is why I think close range melee class is better then casters. A warriors can only be the MA if he does not MT or OT (¡¯Off-Tank¡®). A warrior has the skill to grab aggro on more than one mob, which is better used when they switch targets constantly in order to hold aggro, for example when adds comes and the OT needs to react. So, the warrior is not normally considered the MA (Main Assist) because of his possible multiple targets. Because warriors can take a lot of punishment they may engage two or three mobs at the same time, they will switch targets to gain agro if the raid or group lacks crowd control, thus tanking 2 maybe 3 mobs at a time. In a group where there is one warrior, he will usually be the MT. In a group where there are 2 or more warriors, the non MT warrior(s) still need to change target (eg to run to the priest the get the aggro off him, or aggro any add or lose mobs in situations when MT can¡¯t react much). Other caster classes or healing classes are not good to be a MA in a full 5-man group or raid. A Mage might need to re-sheep the sheeped mob, so he needs to change target during a fight and is not suitable to be MA, for example. But in 2-3 man grinding parties, even a preist can be the main assist: a ShadowWord:Pain is a very nice icon for the others to know which mob is the main target, works as well as a hunter’s mark. Why your Main Tank shouldn’t be the Main Assist? Provided your MT (Main Tank) has the skills to grab multiple aggro, the MT and the MA should always be 2 different people. This is because the MT will never be targeting the same mob all the time. He will need to constantly rotate between each of the mobs on him to keep building threat on each of them. If he sits there attacking the one mob that everyone else is attacking then as soon as a heal is cast every other mob will run straight at your priest. To know this about the MT is wow gold important. This way the MT wont have his party complaining that you keep switching target and they don’t know who to attack. What they need to do is to assist the MA, not the MT. But this is not set in stone. Different groups will have you assisting in different ways. Some groups will make the main tank the focus of the assist macro, others will have a separate “main assist” character. Bottom line - You will need an assist macro.
(credit: Zarek) But how can I do an Assist macro or whatever? Quick and dirty option: Target the designated main assist and press F. Better option: Create a macro (see ¡®What does a Assist macro do?¡¯): /assist Bob You will replace “Bob” with the name of the designated character everyone is assisting. Then you will create a macro, and a button to use the macro. What this does is to cause your target to be the mob which the character has targeted. So if everyone uses the assist macro, everyone will be attacking the same mob. You may need to click the button several times. And you’ll need to click it again after each mob dies. At the start of a run, type “/macro” and change “Bob” to the name of the designated assist. All you need do now is to hotkey the assist macro, or drag the icon to your taskbar, and you’re set. Super option: Get the add-on called Assist Helper. AssistHelper makes assigning main assist and using assist effectively a lot easier. It allows you to bind a number of special functions, one of which is a key to select who you will be assisting (I use ALT-F) and another is to assist the character you have defined with the other key (I use F for this). This saves having wow gold to edit the macro above every time your in a group and want to assist a different character than the previous day. This still leaves the original assist functionality (the F key) as it was before as long as you don’t use the same key binding for one of the new abilities. You can download Assist Helper from here How to be a good Main Assist Knows your MT. A MA needs to work closely to MT. MA needs to know the MT’s first target, as it is the one MT has most aggro on. Trust the tank is doing his job and will take care of the adds so you don’t run to them. Set your assist macro to your MT. Dont break the sheep/cc before your MT. A Main Assist is NOT a tank, try not to steal too much aggro from your MT. Be quick. Target fast and target right. Be stubborn. Stick to one target until it is dead. Always kill the softest targets first and the hardest targets last. The softest targets usually have the highest DPS and utility (mages, etc.) and are easiest to kill. The next softest targets are healer types and then come the ranged guys and lastly the melee folk. When fighting bosses, it is usually best to kill their henchmen first then focus on the boss - these are cases when MA do not attack the MT’s first target. What you need to know to assist the Main Assist After the fight has started and the MT has grabbed agro on the mob, everyone who is NOT the Tank should assist the Main Assist.
The biggest novice mistake anyone makes is to abandon the Main Assist and start duelling with non-agro¡¯d mobs. Grouping is not about seeing how many mobs you can fight at once. It¡¯s about being fast, efficient, and safe. Target the mob that your main assist is attacking, and help him kill it as quickly as possible. If the MA has not yet selected a buy wow gold target yet, keep /assisting him until he does. He is most likely allowing the MT time to build aggro. After /assisting, it is worth checking the de-duff icons of the new target. If the target shows a sheep, sap, shackle or sleep de-buff, hold fire. The MA may have been tabbing through the targets to find the next one. /assist again, until the MA has selected a good target. The Healers should look out for the Main-Assists health a bit as well. Complains a Main Assist or everyone might get: You are not targeting fast enough; You have no target; You change target too often; You are eating popcons during a fight or talking to your wife which TV program you are gonna to watch later. Main Assist is a culture Using MA tactic well is a question of habit. It needs a lot practice. It is more realistic to try it among guildies or ppl you often group with. MA is a culture or tradition in a guild. No matter what, the /assist command will for sure open a new window to the game.
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The most glaring problem with World of Warcraft Gold, though, is the larger storyline. Lots of video game developers are wrestling with how to shape players'''' choices without penning them in. Warcraft''''s developers don''''t care about that. They don''''t tell a story so much as lead you through a theme park. Key figures from the Warcraft mythology mill around like Mickey Mouse at Disney World, waving to visitors. The giant war that''''s supposedly raging across the world seems to be stuck in a stalemate—neither side gains an inch of territory, and the generals stand around looking bored. Compare that to a game like The Matrix Online, where major characters hand out new challenges and even die to move the story ahead.
Blizzard has written new storylines before. Last buy wow gold winter, it challenged players to team up and fuel a worldwide war effort. As a payoff, it unlocked new territory. This was a good example of letting the users drive a story, but Warcraft needs more of them. New wars should break out, cities should rise and fall, and all hell should break loose at least once a month—and the players should be the ones to make it happen. After all, in a world that never changes, you can never make your mark.
WoW-nnui is a problem for Blizzard (the company behind Warcraft), but it''''s a bigger problem for the logo design fans. Warcraft is such a towering success that other game makers, challenged with sinking millions into the field with a minimum of risk, are now compelled to copy it. Sure, a few companies have taken chances with nuclear wastelands and comic book superheroes, but skim the list of games slated for next year and you''''ll find a whole bunch of cranky dwarves and chain-mail bikinis. If Warcraft doesn''''t get any better, online games will be nothing but a kill-this, collect-that experience.
Luckily for Blizzard, there''''s a simple way to make its World of Warcraft Gold cash cow a better product. Warcraft took off by popularizing the role-playing games that preceded it. Now it needs to adapt more of the ideas that made those games great.
The most obvious thing to add is customization. The MySpace generation cheapest wow gold expects a personalized experience, yet Warcraft''''s avatars come in only a few stock models. The men are brawny, the women are lithe. Although you can choose the details, you can never change your look once you''''ve made your initial decision—you can''''t even get a new haircut. You can''''t post a profile or write a bio and, unlike in online worlds like Second Life, you can''''t own land or even rent your own space. Adding personalization would reinforce the game''''s raison d''''être: addictiveness. Plus, giving players an ownership stake and a unique-looking character would keep them coming back for more.
Online swords ''''n'''' sorcery games like Ultima Online wow gold and EverQuest once settled for cult followings. But World of Warcraft—the half-game/half-community in which thousands of players cooperate and compete in the same virtual world—turned the genre on its head by luring a massive audience. The game has attracted more than 7.5 million users worldwide—most of whom pay $15 a month to play—and its success has devastated the competition. The New York Times covers Warcraft, and South Park lampooned it. It''''s a shame, then, that the first massive online game to break into the mainstream is so horribly flawed.
Technically, Warcraft is fantastic. It sports some wow of the most polished, attractive graphics of any game on the market. You can also play for days and still come across new sights, like a vast coral reef or a gigantic stone bridge crumbling over a chasm. And the game constantly feeds you achievements and rewards, minimizing frustration by neatly color-coding every monster and mission.
Warcraft''''s constant cycle of rewards helps cheap wow gold explain the game''''s extreme addictiveness. The color-coding also illustrates the game''''s defining ethos: the lowest common denominator. To reach everyone from casual players to obsessives, Warcraft strips its controls down to a handful of choices and tactics. Winning a fight turns into a basic numbers game. If you''''re bigger, you''''ll win. If you''''re smaller—well, you should start running. As a consequence of Warcraft''''s simplemindedness, you end up doing the same thing the same way hundreds of times. Somebody asks you to go to some field, find some monsters, and kill them. After you''''re done, you walk back wow gold and pick up your reward—only to hear that even bigger monsters wait around the corner. You''''re a rat, and the game keeps sending you to look for bigger pellets.
You could argue that the gameplay is supposed to be cheap wow gold repetitive and simple. The real point of Warcraft is to interact with the other players—to socialize in the chat channels, team up for quests, and run each other down on the battlefields. Teamwork and competition do make the game much more fun, but everybody''''s stuck in the same grind. With little at stake, your quests feel less like Frodo and Sam''''s trip to Mordor than a night shift at Hardee''''s. Every new level brings more of the same, and fatigue sets in the 10th time you''''ve run through the same high-level dungeon, or when you''''re trying to crack level 38 but can''''t bring yourself to kill another goddamn swamp jaguar. In other words, you start to feel what designer and critic Mike Sellers dubbed "WoW-nnui."
Warcraft also limits your choices when it comes to gameplay. The citizens of Warcraft are like migrant workers—they logo design get their marching orders, and they follow them to the letter. Players never face moral quandaries and never get to choose between an upstanding act and an evil one. Instead of just barging through every problem with a sword and a club, Warcraft should let players negotiate their way through conflicts. If someone pays you to run an errand, do you follow through honestly or steal their money? Should you betray one faction to win favor with another—and what happens if you pick the wrong side? Other commercial role-playing games, like the best-selling Elder Scrolls IV: Oblivion, are full of these types of decisions. It''''s time Warcraft gets with the program.

Intro
Preparing
If you’re a melee class, I cannot stress the fact wow gold that first aid and food are godsends, and will reduce your downtime greatly. Love them. They are VERY useful.
You might also want to spend some money on +stat fuzhou potions that last for an hour, as well as +hp regen. You’re going to mostly be grinding on mobs that have good drops, so you’ll have more to spend.
Now, I’d say the best time to wow gold start grinding wouldn’t be right off - You can get to 35 very easily questing, but after that, it’s more of a pain in the as.
There are various good places to grind, so there is some overlapping.
Unfortunately, this applies mostly to wow gold damage dealers of the melee variety. Mages and Warlocks may be able to use them, but I don’t have as much experience with them.
Warning: Alot of these areas are densely packed with mobs, so you are likely to get adds when you first begin clearing. However, the denser they are, that means the more spawns in the shortest distance - Exactly what you want when grinding.
Levels might be off by the order of 1 or 2, as your website promote grinding ability might be different than that of the classes I have played. I apologize if they are, but I’m fairly sure these spots are mostly accurate.
Grinding areas will only support one person. Any more, and it will be alot slower for EXP. If someone is business at the spot you planned on using, try somewhere else. I’ve tried to provide a good spread of places to try at different levels, but if you can’t find one, you might just have to try later
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No matter how you slice it, grinding is the fastest way wow gold to level in WoW. Maybe not the most fun, but it is much faster than questing. Before I start, you need to realize this is not a complete 1-70 leveling guide, it’s just a guide that will help you find some quick grinding spots, if you need a complete leveling guide, the best ones are: Joana’s 1-70 Horde leveling Guide for horde, and Brian’s 1-70 Alliance leveling guide for alliance.
34-37
Venture Co. Meteorologists at Lake N. in Stranglethorn Vale
I love these guys. I mentioned them in the gold sport blog guide, and I really do love them. They have good drops, and they die fast. Hunters can sometimes even take two on at a time, as they like to stay at range and use their lightning bolt attack. Sic a pet on one, and take out the other yourself. They don’t always stay at range, however, so your milage may vary.
36-38
The Naga on the islands in Desolace have low armor, and there are casters in the mix. Be wary of the wandering sea giants, though. One will walk across the island every now and then, and they’ll kill you if they sees you.
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Grinding
49-52
Deadwood Village in Felwood is decent house blog grinding, and you can also use it to raise your Timbermaw faction. Not much I can say about it.
52-54
The Ogres in the Burning Steppes are pretty good. Same thing as with other ogres.
53-58
More ghosts! This time in pc blog Winterspring, on the frozen lake. I <3 these guys.
53-58
Running around in the Plaguelands killing undead. Raising Argent Dawn faction is a pain, so you might want to go ahead and do slightly slower grinding at the gain of being able to raise your faction at the same time. It’s also possible to go to 60 doing this, but it’s mind numbingly boring… But for some, the faction is worth it. You cannot gain faction from killing monsters when you are level 60, so if you plan on grinding them for the faction, you may really want to do this until 60
57-60
If you’re a rogue, Blackrock Stronghold is the place to be. You will die a few times getting down a beat, but once you have the timing going well, you’ll be dominating the area. Half the mobs there are casters, and the other half still have low armor compaired to most mobs of this level
37-39
The Murlocs by Grom’Gol in STV are excellent stock blog grinding. They have, as per usual, low defense, and take alot of damage. Some casters mixed in the fray as well.
36-46
In the Badlands, there are ALOT of rock elementals. They range from about 37 to 42 or so, if I remember correctly. They’re sort of close to the Horde base, so Alliance might be weary of the area. They die fast, and they have some pretty good vendor drops. Higher level ones spawn by the Ogres camp, and have a chance of spwaning Rumbler, a named rock elemental. There’s also a few quests right by the lower ones, so some extra EXP is fun.
40-43
The Scalding Whelps in the Badlands are fun to grind. They’re game blog basicly casters, low def and HP, high damage. They also have a chance of dropping a a Tiny Black Whelpling, which can go for 20-50 gold on some servers in the AH, and are pretty cool pets regardless.
40-46
The Wastewander humans in Tanaris are great grinding for a large level range. They start off at level 40 and 41, and ramp up to 44 or so, and then you can move to the pirates, which range from 44-45 (Or is it 46?). Chests spawns are all over the place too, so you can get some phat lewt. My gold guide has more in depth information on their location.
42-45
The Naga in Stranglethorn Vale are pretty easy to kill, though wow blog there aren’t any caster mobs mixed in. I personally don’t like this one, but it is viable.
44-46
There are some more Naga on an island in Feralas, south of Feathermoon Stronghold or whatever. I’ve never been there personally, but I’ve heard good things about it. A named naga spawns at the top of one of the caves, 24 hour spawn.
45-48
Also in Feralas, there are some Yeti in the Feral Scare Vale. The normal exam blog ones are about level 45, and they ramp up to level 48 or so. Pretty good grinding, but the range of movement is sorta large.
46-48
The ghosts in Azshara are great. I love them. I can’t stress how awesome they are. They drop insane mageweave and silver, and are absolutely excellent to kill. The Litchlings are casters, and die even faster than the Apprentices, which go down FAST. I absolutely love these. However, on my server, several 57+ gold farmers also camp them fairly actively
47-49
I’ve heard good things about the Dunemaul ogres car blog in Tanaris, though I don’t have much experience with the area.
47-49
I like elementals, and here are some more :). In the Searing Gorge Cauldron, and a wow gold little bit North of it, there are plenty to grind.

Taking your Priest into PvP: Quite a few players will spec Shadow for the DPS/kills, however wow gold I have found it a lot more enjoyable to go Holy, not to mention that a Holy specced Priest is a far more valuable asset to a party then a Shadow Priest. If you want to power level a priest through the PvP ranks, then you will be forced to go Shadow. However this guide is for a Holy/Disc Priest, the more difficult, but more rewarding PvP path. When you are not healing andwow gold have Mana to play with always cast a Mind Blast or SWP when you can afford it. Never sit in a battle with full mana waiting to heal. Overhealing, this is a common mistake of pure healers, to actually throw more healing at a player then what he/she really needs. A general rule of thumb that I use (As a heal spec Priest) is a simple 2 button combo and evaluate if wow gold further healing is needed, and that is: an instant cast Renew, and a cast of Flash Heal. This 2 button combo will work on every class but a Warrior. (Give a warrior an extra Flash Heal, and spam it if necessary) As a Holy Priest you have better heals and a better chance to crit on a heal, this is normally why Priests “over-heal”. Don’t worry, in time you will know exactly how much you need and when. Who to heal? Who do I heal first, how do I prioritize? Another Noob mistake is for a healer to heal a caster with no mana, wtf? (Ohhh wand use FTW? I don’t think so) Think of it this way, which will do the most DPS? Is there another healer wow gold getting waxed? Here is a general priority list: 1. Healer with Mana/Priest. A Druid should bear morph if he/she gets a ton of agro, and a Pally should bubble, so kind of watch out for other Priests. 2. Mage with Mana 3. Warrior with less then 25% HP left. 4. Shaman with Mana in melee. If the Shaman is not near melee peeps, he should be healing himself. 5. Rogue 6. Hunter 7. Warrior with 50% of HP left. 8. Warlock - Warlocks have a wide array of survivability wow gold tools from healing to Demon spec, so here healing will not be needed in the majority of cases. 9. Druid – A druid with little mana can morph, so give them the heal, hoping they know how to play their class. 10. Warrior with 75% of HP left. 11. Pally – Pally is last because they are always the last to die, (Even without a healer) they can bubble and heal themselves, so your services are really not needed, unless they are out of mana. Keep in mind this is just a general list, of course there will always be other things to consider. How a class is spec’d makes a huge difference. Heal a Rest specced Druid and you will probably embarrass yourself, however healing a Druid that is specced wow gold heavy in Balance(and in Moonkin form) and you will be worshipped. Unless there are no other targets, NEVER heal a caster that is OOM, it would be much better for them to die and come back with full Mana/HP in 30 to 60 secs. Another thing to keep in mind is Dispel Magic, if you are healing someone always take half a second and look at the Debuffs, if there is any, cast DM after your Renew and Flash Heal.

Here's a look at how the Western Conference wow gold would shape up, based on Monday's standings. Plenty of room for teams to move up and down here -- Phoenix elevated to No. 5 after these were written -- and we can expect changes in the projected pairings on almost a daily basis.
No. 1. San Antonio Spurs vs. No. 8 cheap wow gold The Spurs have too much discipline for the Warriors. San Antonio, as usual, is playing its best basketball as the playoffs approach and Tim Duncan, Tony Parker, and Manu Ginobili have not played heavy minutes all season. They also have more depth than ever with the acquisitions of Kurt Thomas and Damon Stoudamire, plus the addition of Ime Udoka to the rotation.
The Lakers now have the most complete offensive team in basketball. As wow when he lit up Dallas for 52 points on Sunday, the Mavs have no answer for Bryant defensively now that Kobe has Pau Gasol's versatility for teams to deal with.
It is no fluke that the Hornets swept the Suns in four games this season. buy wow gold eyes light up when he sees the Suns, especially now that Shaquille O'Neal and Amare Stoudemire are the primary pick-and-roll defenders to help Steve Nash try to keep Paul out of the lane.
The Suns have lost their ability to run teams off the floor and they miss google排名 rebounding, athleticism and defense more than they ever could have imagined. (Hornets in 6)